Robotics
A robot is a machine which carries out a series of actions programmed into it. Robotics is the branch of technology that deals with the design, construction, operation, and application of robots.
Programming
All robots use some sort of language to be told what to do, telling a robot what to do in this language is essentially programming. Programming can be frustrating at times, but it is important to look at the details to be a proficient programmer.
First, let's start with some basics:
The following is an introductory video that shows you how to program, and upload that program to an Ozobot!
First go to https://ozoblockly.com/
Challenge 1
Program Ozobot to go forward straight through the goal line
Get the test sheet from Mr. K to see if you have programmed your bot correctly
Challenge 2
Program Ozobot to go forward straight through the narrow goal line
Get the test sheet from Mr. K to see if you have programmed your bot correctly
Challenge 3
Program Ozobot to go forward and stop on the narrow goal line
Get the test sheet from Mr. K to see if you have programmed your bot correctly
Challenge 4
Program the Ozobot to ‘walk the perimeter ‘ of a triangle, it can not touch the sides of the triangle.
Get the test sheet from Mr. K to see if you have programmed your bot correctly
Challenge 5
Program the Ozobot to pivot around the obstacles to get to the finish line.
Get the test sheet from Mr. K to see if you have programmed your bot correctly
Challenge 6
Program the Ozobot to drive over different colour blocks and shine (on the top LED) the colour of the block it drives over.
Get the test sheet from Mr. K to see if you have programmed your bot correctly
Challenge 7
Program Ozobot to do the following:
Driving over a certain colour the Ozobot has to either turn left, or turn right.
If it drives over green it should turn 90 degrees left
If it drives over red it should turn 90 degrees right
Challenge 8
Ozobot Maze Challenge
Your challenge is to build a robot that finds a its way through a maze, the maze will be constructed and given to you before hand.
Ozobots begins on the start line, and crosses the finish line
Ozobot can not go out of bounds
Challenge 9
Find the tomato!
Your challenge is to build a robot that finds a “tomato“ in a garden…here’s what you need to know:
The garden is surrounded by a green fence (AKA green tape) your robot cannot leave the garden!
The garden will have several different vegetables represent by different coloured circles, your robot must find the red circle (AKA the tomato)
Once your robot finds the tomato, it must inform the user that it has found it, this can be done via a robot dance, flashing lights, beeps, or a combination of all of those.